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	<title>Comments on: How Google Earth (Really) Works.</title>
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	<link>http://www.civil3d.com/2007/07/how-google-earth-really-works/</link>
	<description>Home of Raider Consulting</description>
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		<title>By: Jacob Shy</title>
		<link>http://www.civil3d.com/2007/07/how-google-earth-really-works/comment-page-1/#comment-47410</link>
		<dc:creator>Jacob Shy</dc:creator>
		<pubDate>Thu, 31 Jul 2008 20:33:44 +0000</pubDate>
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		<description>Mark, There was a post on here a while back that spoke of importing Google Earth Surfaces in to C3D.  It mentioned that we needed to change the rows and columns to 70 in stead of 100 in both the ImportGEData and ImportGESurface commands through the settings in ToolSpace..  I can&#039;t seem to find the post now, however I now have the new GoogleEarth and have changed my rows and columns to 70 and C3D is still locking up...  Was the post removed because of new problems arising?  Any information on this would be greatly appreciated..</description>
		<content:encoded><![CDATA[<p>Mark, There was a post on here a while back that spoke of importing Google Earth Surfaces in to C3D.  It mentioned that we needed to change the rows and columns to 70 in stead of 100 in both the ImportGEData and ImportGESurface commands through the settings in ToolSpace..  I can&#8217;t seem to find the post now, however I now have the new GoogleEarth and have changed my rows and columns to 70 and C3D is still locking up&#8230;  Was the post removed because of new problems arising?  Any information on this would be greatly appreciated..</p>
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		<title>By: Matt Kolberg</title>
		<link>http://www.civil3d.com/2007/07/how-google-earth-really-works/comment-page-1/#comment-41822</link>
		<dc:creator>Matt Kolberg</dc:creator>
		<pubDate>Fri, 06 Jul 2007 22:39:22 +0000</pubDate>
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		<description>Mark, I gotta tell ya that the second I got to:
&quot;Asynchronous Multilevel Texture Pipeline &quot;

I checked out.  i&#039;m a geek, but....:)

Good info to know though, thanks.
Matt</description>
		<content:encoded><![CDATA[<p>Mark, I gotta tell ya that the second I got to:<br />
&#8220;Asynchronous Multilevel Texture Pipeline &#8221;</p>
<p>I checked out.  i&#8217;m a geek, but&#8230;.:)</p>
<p>Good info to know though, thanks.<br />
Matt</p>
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