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	<title>Comments on: Death, Taxes, and the Annual Release Cycle</title>
	<atom:link href="http://www.civil3d.com/2008/02/death-taxes-and-the-annual-release-cycle/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.civil3d.com/2008/02/death-taxes-and-the-annual-release-cycle/</link>
	<description>Home of Raider Consulting</description>
	<lastBuildDate>Fri, 12 Mar 2010 15:11:23 +0000</lastBuildDate>
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		<title>By: Chad Josewski</title>
		<link>http://www.civil3d.com/2008/02/death-taxes-and-the-annual-release-cycle/comment-page-1/#comment-46048</link>
		<dc:creator>Chad Josewski</dc:creator>
		<pubDate>Mon, 03 Mar 2008 21:12:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.civil3d.com/2008/02/death-taxes-and-the-annual-release-cycle/#comment-46048</guid>
		<description>I run C3D 2008 running 64-bit on a Quad core 2.4 Ghz with 6 Gigs RAM and it smokes.</description>
		<content:encoded><![CDATA[<p>I run C3D 2008 running 64-bit on a Quad core 2.4 Ghz with 6 Gigs RAM and it smokes.</p>
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	<item>
		<title>By: Michael Putnam</title>
		<link>http://www.civil3d.com/2008/02/death-taxes-and-the-annual-release-cycle/comment-page-1/#comment-46016</link>
		<dc:creator>Michael Putnam</dc:creator>
		<pubDate>Wed, 27 Feb 2008 13:26:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.civil3d.com/2008/02/death-taxes-and-the-annual-release-cycle/#comment-46016</guid>
		<description>Is the cream background changeable or are we stuck with it permanently?</description>
		<content:encoded><![CDATA[<p>Is the cream background changeable or are we stuck with it permanently?</p>
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	<item>
		<title>By: Clem Kuns</title>
		<link>http://www.civil3d.com/2008/02/death-taxes-and-the-annual-release-cycle/comment-page-1/#comment-45963</link>
		<dc:creator>Clem Kuns</dc:creator>
		<pubDate>Wed, 20 Feb 2008 13:56:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.civil3d.com/2008/02/death-taxes-and-the-annual-release-cycle/#comment-45963</guid>
		<description>C3D 09 not addressing 64-bit is not so great.  But on a 64-bit platform, you can still address considerably more RAM than on 32-bit.  I would presume this benefit would mean C3D on a 64-bit platform, with say 6GB of RAM, would still be faster?  Any thoughts on this?</description>
		<content:encoded><![CDATA[<p>C3D 09 not addressing 64-bit is not so great.  But on a 64-bit platform, you can still address considerably more RAM than on 32-bit.  I would presume this benefit would mean C3D on a 64-bit platform, with say 6GB of RAM, would still be faster?  Any thoughts on this?</p>
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	<item>
		<title>By: JG Gerth</title>
		<link>http://www.civil3d.com/2008/02/death-taxes-and-the-annual-release-cycle/comment-page-1/#comment-45953</link>
		<dc:creator>JG Gerth</dc:creator>
		<pubDate>Tue, 19 Feb 2008 18:38:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.civil3d.com/2008/02/death-taxes-and-the-annual-release-cycle/#comment-45953</guid>
		<description>Has the old bug with C3d and multi-line attributes been resolved with 2009?</description>
		<content:encoded><![CDATA[<p>Has the old bug with C3d and multi-line attributes been resolved with 2009?</p>
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	<item>
		<title>By: Tommie Richardson</title>
		<link>http://www.civil3d.com/2008/02/death-taxes-and-the-annual-release-cycle/comment-page-1/#comment-45943</link>
		<dc:creator>Tommie Richardson</dc:creator>
		<pubDate>Mon, 18 Feb 2008 21:57:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.civil3d.com/2008/02/death-taxes-and-the-annual-release-cycle/#comment-45943</guid>
		<description>Sorry, I&#039;m a surveyor in an engineering world and I&#039;m still learning how to count to five.  I guess I just stuttered on that one.</description>
		<content:encoded><![CDATA[<p>Sorry, I&#8217;m a surveyor in an engineering world and I&#8217;m still learning how to count to five.  I guess I just stuttered on that one.</p>
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	<item>
		<title>By: Tommie Richardson</title>
		<link>http://www.civil3d.com/2008/02/death-taxes-and-the-annual-release-cycle/comment-page-1/#comment-45942</link>
		<dc:creator>Tommie Richardson</dc:creator>
		<pubDate>Mon, 18 Feb 2008 21:55:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.civil3d.com/2008/02/death-taxes-and-the-annual-release-cycle/#comment-45942</guid>
		<description>That &quot;Create Subdivision from Objects&quot; sounds interesting.  It should like this with the following pauses for user input:

1.  Highlight all the linework for the boundaries (lines, plines, arcs, etc.) [program converts all to parcel segments].
2.  Of the resulting parcels, select those that will be ROW parcels [computer applies the appropriate parcel style to ROW parcels and site changed to Boundary parcel style].
3.  Select Commercial, Flood Zone, Amenities Lots, etc. (return for none and list with order of selection and parcel style to apply must be created as a command setting)
3.  Select Block A, B, C, etc. [computer moves to separate sites called Block A, Block B, etc. for multiple lot 1, lot 2, etc., you should also have option to use Block 1, Block 2, etc.]
4.  Draw line to show lot numbering order for each block.

As a bonus, it would automatically determine that if a line is perpendicular to the ROW line, it can be moved with a grip so that it continues to be parallel to the ROW.</description>
		<content:encoded><![CDATA[<p>That &#8220;Create Subdivision from Objects&#8221; sounds interesting.  It should like this with the following pauses for user input:</p>
<p>1.  Highlight all the linework for the boundaries (lines, plines, arcs, etc.) [program converts all to parcel segments].<br />
2.  Of the resulting parcels, select those that will be ROW parcels [computer applies the appropriate parcel style to ROW parcels and site changed to Boundary parcel style].<br />
3.  Select Commercial, Flood Zone, Amenities Lots, etc. (return for none and list with order of selection and parcel style to apply must be created as a command setting)<br />
3.  Select Block A, B, C, etc. [computer moves to separate sites called Block A, Block B, etc. for multiple lot 1, lot 2, etc., you should also have option to use Block 1, Block 2, etc.]<br />
4.  Draw line to show lot numbering order for each block.</p>
<p>As a bonus, it would automatically determine that if a line is perpendicular to the ROW line, it can be moved with a grip so that it continues to be parallel to the ROW.</p>
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		<title>By: John Lowe</title>
		<link>http://www.civil3d.com/2008/02/death-taxes-and-the-annual-release-cycle/comment-page-1/#comment-45941</link>
		<dc:creator>John Lowe</dc:creator>
		<pubDate>Mon, 18 Feb 2008 20:34:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.civil3d.com/2008/02/death-taxes-and-the-annual-release-cycle/#comment-45941</guid>
		<description>Where is the &quot;Create Subdivision from Objects&quot; button?</description>
		<content:encoded><![CDATA[<p>Where is the &#8220;Create Subdivision from Objects&#8221; button?</p>
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	<item>
		<title>By: Tess Gadwa</title>
		<link>http://www.civil3d.com/2008/02/death-taxes-and-the-annual-release-cycle/comment-page-1/#comment-45940</link>
		<dc:creator>Tess Gadwa</dc:creator>
		<pubDate>Mon, 18 Feb 2008 20:07:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.civil3d.com/2008/02/death-taxes-and-the-annual-release-cycle/#comment-45940</guid>
		<description>I&#039;m not a PE, nor do I play one on TV, but reading through this discussion thread, I could not help but notice a certain frustration with what&#039;s ahead in the 2009 release. 

For a completely different approach to CAD in civil engineering, check out this site... &lt;a href=&quot;http://blog.siteops.com&quot; rel=&quot;nofollow&quot;&gt;Origin Point&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m not a PE, nor do I play one on TV, but reading through this discussion thread, I could not help but notice a certain frustration with what&#8217;s ahead in the 2009 release. </p>
<p>For a completely different approach to CAD in civil engineering, check out this site&#8230; <a href="http://blog.siteops.com" rel="nofollow">Origin Point</a></p>
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	<item>
		<title>By: Jason Hickey</title>
		<link>http://www.civil3d.com/2008/02/death-taxes-and-the-annual-release-cycle/comment-page-1/#comment-45937</link>
		<dc:creator>Jason Hickey</dc:creator>
		<pubDate>Mon, 18 Feb 2008 17:02:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.civil3d.com/2008/02/death-taxes-and-the-annual-release-cycle/#comment-45937</guid>
		<description>TOny - that wasn&#039;t directed at you (other than the whole &quot;I&#039;m not continuing the Carlson comparison&quot; statement.   The rest was really for all the hecklers in the group whining because their wish didn&#039;t make it in.   Wordpress comment formatting made it seem like that entire thing was directed at you, and for that I apologize.</description>
		<content:encoded><![CDATA[<p>TOny &#8211; that wasn&#8217;t directed at you (other than the whole &#8220;I&#8217;m not continuing the Carlson comparison&#8221; statement.   The rest was really for all the hecklers in the group whining because their wish didn&#8217;t make it in.   Wordpress comment formatting made it seem like that entire thing was directed at you, and for that I apologize.</p>
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	<item>
		<title>By: Matthew Anderson, P.E.</title>
		<link>http://www.civil3d.com/2008/02/death-taxes-and-the-annual-release-cycle/comment-page-1/#comment-45935</link>
		<dc:creator>Matthew Anderson, P.E.</dc:creator>
		<pubDate>Mon, 18 Feb 2008 16:49:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.civil3d.com/2008/02/death-taxes-and-the-annual-release-cycle/#comment-45935</guid>
		<description>Labels have more functions - leading Zero in bearings is one that James covers above - end,start and middle are available as label location parts - think crows feet or another block at those locations...</description>
		<content:encoded><![CDATA[<p>Labels have more functions &#8211; leading Zero in bearings is one that James covers above &#8211; end,start and middle are available as label location parts &#8211; think crows feet or another block at those locations&#8230;</p>
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