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	<title>civil3d.com &#187; 2009</title>
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	<link>http://www.civil3d.com</link>
	<description>Home of Raider Consulting</description>
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		<title>Resolved: The One Year Release Cycle is Good for Civil 3D Users</title>
		<link>http://www.civil3d.com/2010/02/resolved-the-one-year-release-cycle-is-good-for-civil-3d-users/</link>
		<comments>http://www.civil3d.com/2010/02/resolved-the-one-year-release-cycle-is-good-for-civil-3d-users/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 16:01:07 +0000</pubDate>
		<dc:creator>James Wedding, P.E.</dc:creator>
				<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[Cad Management]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Updates]]></category>
		<category><![CDATA[civil3d.com]]></category>

		<guid isPermaLink="false">http://www.civil3d.com/?p=4249</guid>
		<description><![CDATA[You guys know I love a good soapbox rant, but I love a good debate almost as much. This morning the one-year release cycle came to the front of the Discussion groups as a user was looking for a way to deal with 2010 dwg files in an older version. Sinc&#8217;s an advocate for change, [...]]]></description>
		<wfw:commentRss>http://www.civil3d.com/2010/02/resolved-the-one-year-release-cycle-is-good-for-civil-3d-users/feed/</wfw:commentRss>
		<slash:comments>61</slash:comments>
		</item>
		<item>
		<title>Behavior of Text Associated thru XREF</title>
		<link>http://www.civil3d.com/2009/11/behavior-of-text-associated-thru-xref/</link>
		<comments>http://www.civil3d.com/2009/11/behavior-of-text-associated-thru-xref/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 17:00:00 +0000</pubDate>
		<dc:creator>Mark Spatz, P.E.</dc:creator>
				<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>

		<guid isPermaLink="false">http://www.civil3d.com/2009/11/behavior-of-text-associated-thru-xref/</guid>
		<description><![CDATA[Starting with Civil 3D 2009, text can be associated to the design model directly through the XREF. It raises the question, &#34;What happens if you Unload or Detach the xrefs?&#34;.&#160; Basically the answer is &#34;&#8230;it depends on what you do&#8230;&#34; .
After the jump learn the different behaviors.
 
&#160;
A good example is when placing spot elevations [...]]]></description>
		<wfw:commentRss>http://www.civil3d.com/2009/11/behavior-of-text-associated-thru-xref/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Intersection w/ FLs and Supers to Change X-slope</title>
		<link>http://www.civil3d.com/2009/11/intersection-w-fls-and-supers-to-change-x-slope/</link>
		<comments>http://www.civil3d.com/2009/11/intersection-w-fls-and-supers-to-change-x-slope/#comments</comments>
		<pubDate>Sat, 14 Nov 2009 22:00:00 +0000</pubDate>
		<dc:creator>Mark Spatz, P.E.</dc:creator>
				<category><![CDATA[2007]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[Corridors]]></category>
		<category><![CDATA[Grading]]></category>

		<guid isPermaLink="false">http://www.civil3d.com/2009/11/intersection-w-fls-and-supers-to-change-x-slope/</guid>
		<description><![CDATA[For those of us still using Civil 3D 2009 or less:
    There are lots of times when grading an intersection of two roads with steep slopes that you need to adjust a lane cross slope to make the intersection drain properly.&#160; Lets review how to grade an intersection using Featurelines (FL) &#8211; [...]]]></description>
		<wfw:commentRss>http://www.civil3d.com/2009/11/intersection-w-fls-and-supers-to-change-x-slope/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Subassembly Names Disappear on Copy, Move or Mirror</title>
		<link>http://www.civil3d.com/2009/10/subassembly-names-disappear-on-copy-move-or-mirror/</link>
		<comments>http://www.civil3d.com/2009/10/subassembly-names-disappear-on-copy-move-or-mirror/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 18:25:35 +0000</pubDate>
		<dc:creator>Mark Spatz, P.E.</dc:creator>
				<category><![CDATA[2009]]></category>
		<category><![CDATA[Corridors]]></category>
		<category><![CDATA[Sub Assemblies]]></category>
		<category><![CDATA[Templates]]></category>

		<guid isPermaLink="false">http://www.civil3d.com/2009/10/subassembly-names-disappear-on-copy-move-or-mirror/</guid>
		<description><![CDATA[Do your Subassembly names disappear whenever you use the subassembly commands “Copy to”, “Move to”, or “Mirror”?

 
After the jump learn how to resolve this issue.
 
The issue lies with the subassembly naming template.&#160; I don’t know if others out there in blog land knew this but using “&#60;[Subassembly Local Name]&#62;” is no good.
 
To [...]]]></description>
		<wfw:commentRss>http://www.civil3d.com/2009/10/subassembly-names-disappear-on-copy-move-or-mirror/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Setting Frame, Grate &amp; Cover for Parts</title>
		<link>http://www.civil3d.com/2009/08/setting-frame-grate-cover-in-your-parts-list/</link>
		<comments>http://www.civil3d.com/2009/08/setting-frame-grate-cover-in-your-parts-list/#comments</comments>
		<pubDate>Sun, 30 Aug 2009 16:49:00 +0000</pubDate>
		<dc:creator>Mark Spatz, P.E.</dc:creator>
				<category><![CDATA[2009]]></category>
		<category><![CDATA[Network]]></category>
		<category><![CDATA[Partbuilder]]></category>
		<category><![CDATA[Pipes]]></category>

		<guid isPermaLink="false">http://www.civil3d.com/2009/09/setting-frame-grate-cover-in-your-parts-list/</guid>
		<description><![CDATA[Have you ever wanted to enter custom data for Frame, Grate, and Cover in the Civil 3D Parts Lists?&#160; If you have, you may have had difficulties getting the data to stick (at least with Civil 3D 2009).&#160; For example, you type in custom information, click&#160; “OK”, and then go back into the part the [...]]]></description>
		<wfw:commentRss>http://www.civil3d.com/2009/08/setting-frame-grate-cover-in-your-parts-list/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Where you can use Offset Assemblies</title>
		<link>http://www.civil3d.com/2009/08/where-you-can-use-offset-assemblies/</link>
		<comments>http://www.civil3d.com/2009/08/where-you-can-use-offset-assemblies/#comments</comments>
		<pubDate>Wed, 26 Aug 2009 14:04:00 +0000</pubDate>
		<dc:creator>Mark Spatz, P.E.</dc:creator>
				<category><![CDATA[2009]]></category>
		<category><![CDATA[Corridors]]></category>
		<category><![CDATA[Sub Assemblies]]></category>

		<guid isPermaLink="false">http://www.civil3d.com/?p=2960</guid>
		<description><![CDATA[Offset Assemblies are a function of Civil 3D that is commonly overlooked.&#160; Offset Assemblies can be used to attach Subassemblies to different alignments other then the corridor baseline alignment.&#160; This is extremely important when working on projects that have:
1) a construction baseline,
2) are adding a shoulder(s) to an existing road, and
3) much more&#8230;
 
To create [...]]]></description>
		<wfw:commentRss>http://www.civil3d.com/2009/08/where-you-can-use-offset-assemblies/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hiding Surfaces the Quick and Dirty Way</title>
		<link>http://www.civil3d.com/2009/08/hiding-surfaces-the-quick-and-dirty-way/</link>
		<comments>http://www.civil3d.com/2009/08/hiding-surfaces-the-quick-and-dirty-way/#comments</comments>
		<pubDate>Fri, 21 Aug 2009 02:36:02 +0000</pubDate>
		<dc:creator>James Wedding, P.E.</dc:creator>
				<category><![CDATA[2007]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Surfaces]]></category>

		<guid isPermaLink="false">http://www.civil3d.com/2009/08/hiding-surfaces-the-quick-and-dirty-way/</guid>
		<description><![CDATA[Sometimes you don’t to show existing ground beneath proposed grade. While a hide boundary is a relatively simple thing if you’re working in the original file, you can’t modify a data reference. And could pull out a mask, but that can get a bit convoluted if you’re trying to punch a whole that’s not a [...]]]></description>
		<wfw:commentRss>http://www.civil3d.com/2009/08/hiding-surfaces-the-quick-and-dirty-way/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Command Line Monkey</title>
		<link>http://www.civil3d.com/2009/08/command-line-monkey/</link>
		<comments>http://www.civil3d.com/2009/08/command-line-monkey/#comments</comments>
		<pubDate>Thu, 13 Aug 2009 19:11:16 +0000</pubDate>
		<dc:creator>Matthew Anderson, PE</dc:creator>
				<category><![CDATA[2007]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Fundamentals]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.civil3d.com/2009/08/command-line-monkey/</guid>
		<description><![CDATA[There are days that I just recall the oddest things.&#160; Today is one of them.&#160; While I like the ribbon and all, there are a few commands that aren’t on it, like the FIND command.&#160; ( to Find and Replace… type _FIND at the command line)
If you have a vague idea of the command, start [...]]]></description>
		<wfw:commentRss>http://www.civil3d.com/2009/08/command-line-monkey/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>The World According to Chuck: Commandments of C3D</title>
		<link>http://www.civil3d.com/2009/08/the-world-according-to-chuck-commandments-of-c3d/</link>
		<comments>http://www.civil3d.com/2009/08/the-world-according-to-chuck-commandments-of-c3d/#comments</comments>
		<pubDate>Tue, 11 Aug 2009 13:08:29 +0000</pubDate>
		<dc:creator>Chuck Lamping, P.E.</dc:creator>
				<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Best Practices]]></category>
		<category><![CDATA[civil3d.com]]></category>

		<guid isPermaLink="false">http://www.civil3d.com/?p=2929</guid>
		<description><![CDATA[It was too good a comment to not spread the love, er, testify!- JW
What sort of a Commandment list would we have, if there weren’t 15 *crash* er, um..10!  Yes! 10 Commandments!

Thou shall not use non-dynamic objects when a dynamic object is available.
Why else would you be using Civil 3d instead of LDD?
Thou shall [...]]]></description>
		<wfw:commentRss>http://www.civil3d.com/2009/08/the-world-according-to-chuck-commandments-of-c3d/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Contour &#8220;Hooks&#8221; into Existing Grade</title>
		<link>http://www.civil3d.com/2009/08/contour-hooks-into-existing-grade/</link>
		<comments>http://www.civil3d.com/2009/08/contour-hooks-into-existing-grade/#comments</comments>
		<pubDate>Fri, 07 Aug 2009 14:22:15 +0000</pubDate>
		<dc:creator>James Wedding, P.E.</dc:creator>
				<category><![CDATA[2008]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Labels]]></category>
		<category><![CDATA[Surfaces]]></category>

		<guid isPermaLink="false">http://www.civil3d.com/2009/08/contour-hooks-into-existing-grade/</guid>
		<description><![CDATA[This one’s for Lucy since she inspired the idea. Many users have to place small glyphs, ticks, dots, whatever as “hooks” into the existing ground when showing proposed surfaces. It’s a bit of a hassle, but with a little labeling trick, you can get 90% of them done almost automatically. Make the jump to see [...]]]></description>
		<wfw:commentRss>http://www.civil3d.com/2009/08/contour-hooks-into-existing-grade/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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